<?xml version="1.0" encoding="UTF-8" ?><rss version="2.0"><channel><title>Fleet Hammer Devlog - itch.io</title><link>https://spaceblocks.itch.io/fleethammer</link><description>Turn-based tactical space roguelike. Deploy ships on the grid and destroy the enemy mothership before yours goes down.</description><item><guid>https://spaceblocks.itch.io/fleethammer/devlog/1662945/090-battle-visuals-and-fixes</guid><title>0.9.0: Battle Visuals and Fixes</title><link>https://spaceblocks.itch.io/fleethammer/devlog/1662945/090-battle-visuals-and-fixes</link><pubDate>Sun, 13 Sep 2026 20:32:27 GMT</pubDate><category>devlog</category><description><![CDATA[<p>I’ve started work on Act 3 and on giving each act a more consistent identity across its ships, visuals, and encounters. Act 3 is still in development and isn’t part of normal runs yet. This update...</p>]]></description></item><item><guid>https://spaceblocks.itch.io/fleethammer/devlog/1658439/080-two-sectors-new-fleet-abilities-and-a-visual-overhaul</guid><title>0.8.0: Two sectors, new fleet abilities, and a visual overhaul</title><link>https://spaceblocks.itch.io/fleethammer/devlog/1658439/080-two-sectors-new-fleet-abilities-and-a-visual-overhaul</link><pubDate>Thu, 10 Sep 2026 02:00:44 GMT</pubDate><category>devlog</category><description><![CDATA[<p>Fleethammer v0.8.0 is now available for Linux and Windows! This update expands the run across two sectors, gives ships more distinct abilities, and refreshes much of the game&#039;s artwork and interface...</p>]]></description></item></channel></rss>